They’re hectic in a way that’s more confusing than entertaining, and barely in the Battlefront’s spirit of disposable soldiers annihilating each other. Villains have little to offer anyone already enjoying the competitive multiplayer. Then there are few modes I’d go so far as to call bad. And Blast is such a forgettable team deathmatch variant that I wonder why they even bothered. Fighter Squadron is a good training ground for aspiring pilots, and both Slave I and Millennium Falcon are ruthless beasts in the skies, but aerial-only matches neglect a core component of top-tier Battlefront matches - the excellent effect of infantry on the battlefield - for a simplistic dogfighting deathmatch. First you’ve got the mediocre fights: Cargo is your usual camp-fest capture-the-flag mode – a decent change of pace for 12 players, but original in no way. “The remainder of Battlefront’s modes just feel like unfocused filler, or worse. Entertaining as these deep, involving missions are, once there aren’t many compelling reasons to replay a Survival mission you’ve finished. It’s especially rewarding on higher difficulties, so skip straight past the cakewalk default mode. New enemies with invisibility, jetpacks, extra armor, and shields force you to change the way you react to each assault. The solo or two-player cooperative wave-based missions pit Rebel players against an onslaught of increasingly aggressive Imperials. Rebel AssaultWhile there’s no actual single-player campaign, Survival mode is Battlefront’s most unexpected success. Between weapon loadouts, equippable items, vehicles, heroes, tension, tactics, variety, and the massive scale of the maps – set across Hoth, Endor, Sullust, and Tatooine – Walker Assault represents everything Battlefront does well. It’s satisfying in a different way than crushing the Rebels with that overwhelming force, but both teams are really fun. They’re genuinely daunting vehicles, and bringing them down as the Rebels (by first capturing and holding points, then striking the walking tanks at moments of vulnerability) feels like a huge accomplishment. Play Walker Assault mode mixes all of these elements and throws them off balance, giving the Imperials a thematically appropriate advantage as AT-ATs march toward victory. Smart Rockets, Orbital Strikes, and other expendable power-ups appear randomly, and work as great counter-measures when you’re lucky enough to find them. The infantry combat dynamic shifts drastically when you’re suddenly taking heavy fire from above, driving everybody toward mounted weapons or protected areas. The awesome driveable vehicles play a huge role here, with skillfully piloted AT-STs and X-wings able to make or break a match for a struggling team. It encourages aggressive tactics as two teams of 20 wrestle for outpost control on a large map. Supremacy is the next logical step up from here. This concoction of different people using varied items creates a beautiful chaos, and it only becomes more impressive as other modes add bigger player counts. Every player brings their own customized loadout to every battle, where they can adapt to new roles on the fly. All of the explosives, heavy weapons, and buffs you unlock over time add to your combat options, too. Seize control of crashed drop pods and you’ll earn victory points, one-time consumable items like mines and sentry turrets, and trigger the next drop. Drop Zone is a fast and violent 8v8 race for map domination that rewards quick thinking. These are focused, objective-oriented games that leverage a deep set of sandbox systems so that spectacular things never stop happening. Star Wars Battlefront is at peak quality in Supremacy, Walker Assault, and Drop Zone. Aggressive NegotiationsDICE puts this great look and feel to use in a messy mountain of modes. And at best, the hero character performances and movie one-liners are weird and distracting. DICE’s original score, for example, occasionally blends brilliantly with John Williams' original music, but sounds so wrong at times that I frequently turn music off entirely. The incredible audiovisual experience is so convincingly authentic that anything out of place stands out vividly. Battlefront looks, feels, and sounds like the original trilogy in almost every way, from the scorch marks on X-wings to that specific spark and puff of smoke of blaster fire impacts. Cleaner textures, plus improved lighting and visual effects sell the exceptional aesthetic even better. Battlefront's stunning visual fidelity is even stronger on PC thanks to its modifiable settings. There is an immaculate attention to detail in Star Wars Battlefront, making it easily one of the best-looking games of the generation.
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